![]() ![]() ![]() Iron Will is a terrific synergy which gives you great stun resistance and reduces how long you are trapped, frozen, skill disrupted and pets mind controlled. Focus boosts your shield block chance, good to max for legendary but I’d make other skills a priority before then. It will give you an extra 180 DA at 16/16. ![]() So unkillable at times that it can be a little ZZZīattle Awareness will give you a bit more Defensive Ability to mitigate damage from melee attackers.Damage outside of reflection can be so-so.Barely ever needs to use either type of potion.Exceptional damage mitigation from skills and gear.My Templar was built with Atlantis masteries and skills but the expansion should not be required. You’ll want to have these pre-farmed, preferably with resists and / or health buffs. Projectile avoidance seems to also affect enemy staff attacks. The Icescale monster infrequents grants projectile avoidance and gives a 15% chance to reflect a huge amount of damage (500% in legendary). Enemies that resist the damage that inflict themselves will be more time consuming unless you have a way to reduce their resistances. The full damage before any mitigation is applied. Also, it’s important to note that the damage reflected is NOT the damage that you actually took. Melee, ranged, spell it all gets applied. Retaliation only works against melee attackers while reflection works against any source of damage. Reflection is vastly superior to the retaliation mechanic. My Templar is built around using the Icescale monster infrequents from the Ragnarok expansion for the chance to reflect massive amounts of damage back while also being nearly unkillable. Templars get excellent damage mitigation and reflection abilities from each of their respective masteries. 0 death, reflection build built around Icescale monster infrequents from Ragnarok and high amounts of damage avoidance and health. ![]()
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